Proper image rendering ux (#5)
* can draw from selection
* add light-weight render manager to render many images simultaneously
* [debug me] currently the image close button does not do
* the unselected image can be closed now
* can close images and manually open them on demand
* cosmetic
* image view stuff in render subdirectory
* cosmetic
* generate docs
* review
windows support
some cosmetics
💅 and pin libCZI module
This commit is contained in:
committed by
Maximilian Kueffner
parent
2990f3313d
commit
bce12b0bb4
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#include "RenderImageManager.hpp"
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#include <format>
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using namespace std;
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/// @brief Updates the collection of rendered images by removing images marked for deletion.
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/// This function iterates through the \c keys_to_delete_ list and removes the corresponding images from the collection.
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/// It does not acquire the mutex to avoid deadlocks with the `Remove` function.
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void pixelarium::render::RenderImageManager::UpdateCollection()
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{
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for (const auto& key : keys_to_delete_)
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{
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this->Remove(key);
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}
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keys_to_delete_.clear();
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}
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/// @brief Marks a resource for deletion.
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/// @param key The ID of the resource to mark for deletion.
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void pixelarium::render::RenderImageManager::MarkForDeletion(resources::ResourceKey key)
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{
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this->log_.Debug(std::format("{} marking key: \"{}\" for deletion.", __PRETTY_FUNCTION__, key));
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lock_guard<mutex> guard(this->mut_);
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keys_to_delete_.insert(key);
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}
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/// @brief Removes a render image from the manager.
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/// @param key The key of the render image to remove.
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/// @return True if the render image was removed, false otherwise.
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bool pixelarium::render::RenderImageManager::Remove(resources::ResourceKey key) noexcept
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{
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bool remove_state{false};
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this->log_.Debug(std::format("{} removing key: \"{}\" from renderlist.", __PRETTY_FUNCTION__, key));
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{
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lock_guard<mutex> guard(this->mut_);
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remove_state = this->render_image_map_.erase(key) == 1;
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}
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return remove_state;
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}
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/// @brief Adds a resource to the render image map.
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/// @param key The ID of the resource to add.
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/// @return void. No exception is thrown.
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void pixelarium::render::RenderImageManager::Add(resources::ResourceKey key) noexcept
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{
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// we don't want to add what's already there
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// or empty render images
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auto current_view = this->view_factory_->RenderImage(key);
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if (this->render_image_map_.contains(key) || current_view == nullptr)
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{
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return;
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}
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this->log_.Debug(std::format("{}: adding key: \"{}\" to renderlist.", __PRETTY_FUNCTION__, key));
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lock_guard<mutex> guard(this->mut_);
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// clang-format off
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this->render_image_map_.insert(
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{
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key,
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RenderImageStateWrapper
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{
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.view{ std::move(current_view) },
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.show_state = current_view->GetStatus(),
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}
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}
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);
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// clang-format on
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}
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/// @brief Clears all render images from the manager.
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/// @note This function is noexcept.
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void pixelarium::render::RenderImageManager::Clear() noexcept { this->render_image_map_.clear(); }
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