Proper image rendering ux (#5)

* can draw from selection

* add light-weight render manager to render many images simultaneously

* [debug me] currently the image close button does not do

* the unselected image can be closed now

* can close images and manually open them on demand

* cosmetic

* image view stuff in render subdirectory

* cosmetic

* generate docs

* review

windows support

some cosmetics

💅 and pin libCZI module
This commit is contained in:
m-aXimilian
2025-09-13 14:49:59 +02:00
committed by Maximilian Kueffner
parent 2990f3313d
commit bce12b0bb4
21 changed files with 436 additions and 131 deletions
+35
View File
@@ -0,0 +1,35 @@
#pragma once
#include <memory>
#include "imaging/PixelariumImage.hpp"
#include "imgui.h"
#include "rendering/CvMatRender.hpp"
namespace pixelarium::render
{
class PixelariumImageView
{
using Image = imaging::PixelariumImage;
using Render = render::CvMatRender;
public:
explicit PixelariumImageView(const std::shared_ptr<Image>& img) : img_(img) { render_ = Render(img_); }
PixelariumImageView() = delete;
PixelariumImageView(PixelariumImageView&) = delete;
PixelariumImageView(const PixelariumImageView&) = delete;
PixelariumImageView(PixelariumImageView&&) = delete;
PixelariumImageView& operator=(PixelariumImageView&) = delete;
PixelariumImageView& operator=(PixelariumImageView&&) = delete;
// void ToggleView(bool target) { open_p = target; }
const bool* GetStatus() const noexcept { return &this->open_p; }
void ShowImage();
private:
const std::shared_ptr<Image> img_;
Render render_;
bool open_p{true};
ImVec2 curr_dim_{};
};
} // namespace pixelarium::render