Proper image rendering ux (#5)
* can draw from selection
* add light-weight render manager to render many images simultaneously
* [debug me] currently the image close button does not do
* the unselected image can be closed now
* can close images and manually open them on demand
* cosmetic
* image view stuff in render subdirectory
* cosmetic
* generate docs
* review
windows support
some cosmetics
💅 and pin libCZI module
This commit is contained in:
committed by
Maximilian Kueffner
parent
2990f3313d
commit
bce12b0bb4
@@ -0,0 +1,35 @@
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#pragma once
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#include <memory>
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#include "imaging/PixelariumImage.hpp"
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#include "imgui.h"
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#include "rendering/CvMatRender.hpp"
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namespace pixelarium::render
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{
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class PixelariumImageView
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{
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using Image = imaging::PixelariumImage;
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using Render = render::CvMatRender;
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public:
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explicit PixelariumImageView(const std::shared_ptr<Image>& img) : img_(img) { render_ = Render(img_); }
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PixelariumImageView() = delete;
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PixelariumImageView(PixelariumImageView&) = delete;
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PixelariumImageView(const PixelariumImageView&) = delete;
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PixelariumImageView(PixelariumImageView&&) = delete;
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PixelariumImageView& operator=(PixelariumImageView&) = delete;
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PixelariumImageView& operator=(PixelariumImageView&&) = delete;
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// void ToggleView(bool target) { open_p = target; }
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const bool* GetStatus() const noexcept { return &this->open_p; }
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void ShowImage();
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private:
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const std::shared_ptr<Image> img_;
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Render render_;
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bool open_p{true};
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ImVec2 curr_dim_{};
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};
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} // namespace pixelarium::render
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