Proper image rendering ux (#5)
* can draw from selection
* add light-weight render manager to render many images simultaneously
* [debug me] currently the image close button does not do
* the unselected image can be closed now
* can close images and manually open them on demand
* cosmetic
* image view stuff in render subdirectory
* cosmetic
* generate docs
* review
windows support
some cosmetics
💅 and pin libCZI module
This commit is contained in:
committed by
Maximilian Kueffner
parent
2990f3313d
commit
bce12b0bb4
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#include "ImageViewFactory.hpp"
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#include <memory>
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#include <optional>
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/// @brief Creates a PixelariumImageView from a resource image.
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/// @param image_id The ID of the image resource to render.
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/// @return A unique pointer to the PixelariumImageView, or nullptr if the image resource is not found or is empty. The image data is copied.
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std::unique_ptr<pixelarium::render::PixelariumImageView> pixelarium::render::ImageViewFactory::RenderImage(
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size_t image_id)
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{
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auto img{this->image_pool_.GetResource(image_id)};
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if (!img.has_value() || img.value()->Empty())
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{
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return nullptr;
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}
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// beware: here we copy the actual image resource over to the new image
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return std::make_unique<PixelariumImageView>(std::make_shared<Image>(*img.value()));
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}
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