Proper image rendering ux (#5)

* can draw from selection

* add light-weight render manager to render many images simultaneously

* [debug me] currently the image close button does not do

* the unselected image can be closed now

* can close images and manually open them on demand

* cosmetic

* image view stuff in render subdirectory

* cosmetic

* generate docs

* review

windows support

some cosmetics

💅 and pin libCZI module
This commit is contained in:
m-aXimilian
2025-09-13 14:49:59 +02:00
committed by Maximilian Kueffner
parent 2990f3313d
commit bce12b0bb4
21 changed files with 436 additions and 131 deletions
+6 -2
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@@ -1,7 +1,10 @@
set(RENDERLIBNAME pixelariumrenderlib)
set(RENDERLIBSRC
CvMatRender.cpp)
CvMatRender.cpp
RenderImageManager.cpp
PixelariumImageView.cpp
ImageViewFactory.cpp)
add_library(${RENDERLIBNAME} STATIC
${RENDERLIBSRC})
@@ -10,4 +13,5 @@ target_link_libraries(${RENDERLIBNAME}
PRIVATE pixelariumimagelib)
target_include_directories(${RENDERLIBNAME}
PRIVATE ${CMAKE_SOURCE_DIR}/lib)
PRIVATE ${CMAKE_SOURCE_DIR}/lib
PRIVATE ${imgui_DIR})
+22
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@@ -0,0 +1,22 @@
#include "ImageViewFactory.hpp"
#include <memory>
#include <optional>
/// @brief Creates a PixelariumImageView from a resource image.
/// @param image_id The ID of the image resource to render.
/// @return A unique pointer to the PixelariumImageView, or nullptr if the image resource is not found or is empty. The image data is copied.
std::unique_ptr<pixelarium::render::PixelariumImageView> pixelarium::render::ImageViewFactory::RenderImage(
size_t image_id)
{
auto img{this->image_pool_.GetResource(image_id)};
if (!img.has_value() || img.value()->Empty())
{
return nullptr;
}
// beware: here we copy the actual image resource over to the new image
return std::make_unique<PixelariumImageView>(std::make_shared<Image>(*img.value()));
}
+21
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@@ -0,0 +1,21 @@
#pragma once
#include "PixelariumImageView.hpp"
#include "imaging/PixelariumImage.hpp"
#include "resources/resource.hpp"
namespace pixelarium::render
{
class ImageViewFactory
{
using Image = imaging::PixelariumImage;
using Pool = resources::ImageResourcePool;
public:
explicit ImageViewFactory(Pool& pool) : image_pool_(pool) {}
std::unique_ptr<PixelariumImageView> RenderImage(size_t id);
private:
Pool& image_pool_;
};
} // namespace pixelarium::render
+70
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@@ -0,0 +1,70 @@
#include "PixelariumImageView.hpp"
#include <format>
#include "imgui.h"
/// @brief Checks if the dimensions of two ImVec2 vectors have changed significantly.
/// @param ref_rect The reference ImVec2 vector.
/// @param new_rect The new ImVec2 vector to compare against.
/// @return True if the absolute difference between the y-coordinates is greater than 5 or the x-coordinates are
/// different; otherwise, false.
static bool dim_changed_p(const ImVec2& ref_rect, const ImVec2& new_rect)
{
if (std::abs(ref_rect.y - new_rect.y) > 5 || std::abs(ref_rect.x - new_rect.x))
{
return true;
}
return false;
}
/// @brief Calculates dimensions to maintain aspect ratio.
/// @param img The input image.
/// @param curr_dim The current dimensions.
/// @return The calculated dimensions maintaining aspect ratio.
ImVec2 aspect_const_dimensions(const pixelarium::imaging::PixelariumImage& img, const ImVec2& curr_dim)
{
const auto w_fact = (static_cast<float>(curr_dim.x) / img.GetImage().cols);
const auto h_fact = (static_cast<float>(curr_dim.y) / img.GetImage().rows);
const auto fact = w_fact < h_fact ? w_fact : h_fact;
return ImVec2(img.GetImage().cols * fact, img.GetImage().rows * fact);
}
/// @brief Displays the image in an ImGui window.
///
/// If the image is null, empty, or has an empty name, the function returns immediately. Otherwise, it creates an ImGui
/// window with a horizontal scrollbar and menu bar. The image is rendered using the CvMatRender object, resizing it to
/// fit the available window space. The raw and rendered dimensions are displayed below the image.
void pixelarium::render::PixelariumImageView::ShowImage()
{
if (this->img_ == nullptr || this->img_->Empty() || this->img_->Name().empty())
{
// do nothing
return;
}
ImGui::Begin(img_->Name().c_str(), &this->open_p, ImGuiWindowFlags_HorizontalScrollbar | ImGuiWindowFlags_MenuBar);
this->curr_dim_ = ImGui::GetContentRegionAvail();
auto new_dim = ImGui::GetContentRegionAvail();
auto texture =
dim_changed_p(this->curr_dim_, new_dim)
? this->render_.Render(static_cast<size_t>(this->curr_dim_.x), static_cast<size_t>(this->curr_dim_.y))
: this->render_.Render();
this->curr_dim_ = new_dim;
ImVec2 dim(this->img_->GetImage().cols, this->img_->GetImage().rows);
ImGui::Image(reinterpret_cast<ImTextureID>(reinterpret_cast<void*>(texture)),
aspect_const_dimensions(*this->img_, new_dim));
ImGui::Separator();
ImGui::Text("%s", std::format(" Raw Dimensions W : {}, H: {}", dim.x, dim.y).c_str());
ImGui::Text("%s", std::format("Render Dimensions W : {}, H: {}", curr_dim_.x, curr_dim_.y).c_str());
ImGui::End();
}
+35
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@@ -0,0 +1,35 @@
#pragma once
#include <memory>
#include "imaging/PixelariumImage.hpp"
#include "imgui.h"
#include "rendering/CvMatRender.hpp"
namespace pixelarium::render
{
class PixelariumImageView
{
using Image = imaging::PixelariumImage;
using Render = render::CvMatRender;
public:
explicit PixelariumImageView(const std::shared_ptr<Image>& img) : img_(img) { render_ = Render(img_); }
PixelariumImageView() = delete;
PixelariumImageView(PixelariumImageView&) = delete;
PixelariumImageView(const PixelariumImageView&) = delete;
PixelariumImageView(PixelariumImageView&&) = delete;
PixelariumImageView& operator=(PixelariumImageView&) = delete;
PixelariumImageView& operator=(PixelariumImageView&&) = delete;
// void ToggleView(bool target) { open_p = target; }
const bool* GetStatus() const noexcept { return &this->open_p; }
void ShowImage();
private:
const std::shared_ptr<Image> img_;
Render render_;
bool open_p{true};
ImVec2 curr_dim_{};
};
} // namespace pixelarium::render
+76
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@@ -0,0 +1,76 @@
#include "RenderImageManager.hpp"
#include <format>
using namespace std;
/// @brief Updates the collection of rendered images by removing images marked for deletion.
/// This function iterates through the \c keys_to_delete_ list and removes the corresponding images from the collection.
/// It does not acquire the mutex to avoid deadlocks with the `Remove` function.
void pixelarium::render::RenderImageManager::UpdateCollection()
{
for (const auto& key : keys_to_delete_)
{
this->Remove(key);
}
keys_to_delete_.clear();
}
/// @brief Marks a resource for deletion.
/// @param key The ID of the resource to mark for deletion.
void pixelarium::render::RenderImageManager::MarkForDeletion(resources::ResourceKey key)
{
this->log_.Debug(std::format("{} marking key: \"{}\" for deletion.", __PRETTY_FUNCTION__, key));
lock_guard<mutex> guard(this->mut_);
keys_to_delete_.insert(key);
}
/// @brief Removes a render image from the manager.
/// @param key The key of the render image to remove.
/// @return True if the render image was removed, false otherwise.
bool pixelarium::render::RenderImageManager::Remove(resources::ResourceKey key) noexcept
{
bool remove_state{false};
this->log_.Debug(std::format("{} removing key: \"{}\" from renderlist.", __PRETTY_FUNCTION__, key));
{
lock_guard<mutex> guard(this->mut_);
remove_state = this->render_image_map_.erase(key) == 1;
}
return remove_state;
}
/// @brief Adds a resource to the render image map.
/// @param key The ID of the resource to add.
/// @return void. No exception is thrown.
void pixelarium::render::RenderImageManager::Add(resources::ResourceKey key) noexcept
{
// we don't want to add what's already there
// or empty render images
auto current_view = this->view_factory_->RenderImage(key);
if (this->render_image_map_.contains(key) || current_view == nullptr)
{
return;
}
this->log_.Debug(std::format("{}: adding key: \"{}\" to renderlist.", __PRETTY_FUNCTION__, key));
lock_guard<mutex> guard(this->mut_);
// clang-format off
this->render_image_map_.insert(
{
key,
RenderImageStateWrapper
{
.view{ std::move(current_view) },
.show_state = current_view->GetStatus(),
}
}
);
// clang-format on
}
/// @brief Clears all render images from the manager.
/// @note This function is noexcept.
void pixelarium::render::RenderImageManager::Clear() noexcept { this->render_image_map_.clear(); }
+64
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@@ -0,0 +1,64 @@
#pragma once
#include <memory>
#include <mutex>
#include <unordered_map>
#include <unordered_set>
#include "ImageViewFactory.hpp"
#include "PixelariumImageView.hpp"
#include "resources/resource.hpp"
#include "utilities/ILog.hpp"
// This is intended as an additional abstraction
// aggregating views that should be rendered (or not)
namespace pixelarium::render
{
struct RenderImageStateWrapper
{
std::unique_ptr<PixelariumImageView> view;
const bool* show_state;
};
class RenderImageManager
{
using Pool = resources::ImageResourcePool;
public:
explicit RenderImageManager(Pool& pool, const utils::log::ILog& log)
: view_factory_(std::make_unique<ImageViewFactory>(pool)), log_(log)
{
}
void Clear() noexcept;
void Add(resources::ResourceKey key) noexcept;
bool Remove(resources::ResourceKey key) noexcept;
// can't be const because func mutates the state
template <typename Callable>
requires std::invocable<Callable, resources::ResourceKey, RenderImageStateWrapper&>
void Enumerate(Callable&& func)
{
for (auto& [key, val] : this->render_image_map_)
{
if (val.view != nullptr)
{
func(key, val);
}
}
}
void MarkForDeletion(resources::ResourceKey key);
void UpdateCollection();
private:
std::unordered_map<resources::ResourceKey, RenderImageStateWrapper> render_image_map_;
std::unique_ptr<ImageViewFactory> view_factory_;
std::mutex mut_;
std::unordered_set<resources::ResourceKey> keys_to_delete_;
const utils::log::ILog& log_;
};
} // namespace pixelarium::render