a window
This commit is contained in:
+138
@@ -0,0 +1,138 @@
|
||||
#include "AppGLFW.hpp"
|
||||
|
||||
#include "portable-file-dialogs.h"
|
||||
|
||||
ui::AppGLFW::AppGLFW()
|
||||
{
|
||||
glfwSetErrorCallback(glfw_error_callback);
|
||||
if (!glfwInit())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Decide GL+GLSL versions
|
||||
#if defined(IMGUI_IMPL_OPENGL_ES2)
|
||||
// GL ES 2.0 + GLSL 100
|
||||
const char* glsl_version = "#version 100";
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
|
||||
glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
|
||||
#elif defined(__APPLE__)
|
||||
// GL 3.2 + GLSL 150
|
||||
const char* glsl_version = "#version 150";
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
|
||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+ only
|
||||
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // Required on Mac
|
||||
#else
|
||||
// GL 3.0 + GLSL 130
|
||||
#ifdef __linux__
|
||||
const char* glsl_version = "#version 130";
|
||||
#else
|
||||
const char* glsl_version = reinterpret_cast<const char*>("#version 130");
|
||||
#endif
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
|
||||
// glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+
|
||||
// only glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // 3.0+ only
|
||||
#endif
|
||||
|
||||
// int count;
|
||||
// GLFWmonitor** monitors = glfwGetMonitors(&count); // at [0] is always the
|
||||
// main monitor GLFWmonitor* monitor = monitors[1];
|
||||
GLFWmonitor* monitor = glfwGetPrimaryMonitor();
|
||||
int xpos, ypos, width, height;
|
||||
glfwGetMonitorWorkarea(monitor, &xpos, &ypos, &width, &height);
|
||||
|
||||
// lg::Logger::Info("screen width " + std::to_string(width) +
|
||||
// " screen heigth " + std::to_string(height));
|
||||
|
||||
// Create window with graphics context
|
||||
window = glfwCreateWindow(1200, 800, "pixelarium", nullptr, nullptr);
|
||||
if (window == nullptr)
|
||||
{
|
||||
// lg::Logger::Error("no window");
|
||||
return;
|
||||
}
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
glfwSwapInterval(1); // Enable vsync
|
||||
|
||||
// Setup Dear ImGui context
|
||||
IMGUI_CHECKVERSION();
|
||||
ImGui::CreateContext();
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
(void)io;
|
||||
io.ConfigFlags |=
|
||||
ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
||||
io.ConfigFlags |=
|
||||
ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
|
||||
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; // Enable Docking
|
||||
io.ConfigFlags |=
|
||||
ImGuiConfigFlags_ViewportsEnable; // Enable Multi-Viewport / Platform
|
||||
// Windows
|
||||
// io.ConfigViewportsNoAutoMerge = true;
|
||||
// io.ConfigViewportsNoTaskBarIcon = true;
|
||||
|
||||
// Setup Dear ImGui style
|
||||
ImGui::StyleColorsDark();
|
||||
#ifdef __linux__
|
||||
dejavu_serif = io.Fonts->AddFontFromFileTTF(
|
||||
"/usr/share/fonts/dejavu-serif-fonts/DejaVuSerif.ttf", 26.0);
|
||||
IM_ASSERT(dejavu_serif != nullptr);
|
||||
#endif
|
||||
ImGuiStyle& style = ImGui::GetStyle();
|
||||
|
||||
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
|
||||
{
|
||||
style.WindowRounding = 0.0f;
|
||||
style.Colors[ImGuiCol_WindowBg].w = 1.0f;
|
||||
}
|
||||
|
||||
// Setup Platform/Renderer backends
|
||||
ImGui_ImplGlfw_InitForOpenGL(window, true);
|
||||
ImGui_ImplOpenGL3_Init(glsl_version);
|
||||
}
|
||||
|
||||
int ui::AppGLFW::Run()
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
(void)io;
|
||||
while (!glfwWindowShouldClose(this->window))
|
||||
{
|
||||
glfwPollEvents();
|
||||
|
||||
// Start the Dear ImGui frame
|
||||
ImGui_ImplOpenGL3_NewFrame();
|
||||
ImGui_ImplGlfw_NewFrame();
|
||||
ImGui::NewFrame();
|
||||
// ImGui::DockSpaceOverViewport(ImGui::GetMainViewport());
|
||||
|
||||
// Rendering
|
||||
ImGui::Render();
|
||||
int display_w, display_h;
|
||||
glfwGetFramebufferSize(this->window, &display_w, &display_h);
|
||||
glViewport(0, 0, display_w, display_h);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
|
||||
|
||||
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
|
||||
{
|
||||
GLFWwindow* backup_current_context = glfwGetCurrentContext();
|
||||
ImGui::UpdatePlatformWindows();
|
||||
ImGui::RenderPlatformWindowsDefault();
|
||||
glfwMakeContextCurrent(backup_current_context);
|
||||
}
|
||||
|
||||
glfwSwapBuffers(this->window);
|
||||
}
|
||||
// Cleanup
|
||||
ImGui_ImplOpenGL3_Shutdown();
|
||||
ImGui_ImplGlfw_Shutdown();
|
||||
ImGui::DestroyContext();
|
||||
|
||||
glfwDestroyWindow(this->window);
|
||||
glfwTerminate();
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
#pragma once
|
||||
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <cstdio>
|
||||
|
||||
#include "imgui.h"
|
||||
#include "imgui_impl_glfw.h"
|
||||
#include "imgui_impl_opengl3.h"
|
||||
|
||||
namespace ui
|
||||
{
|
||||
enum LogLevelSelection
|
||||
{
|
||||
Debug = 0,
|
||||
Info = 1,
|
||||
Warning = 2,
|
||||
Error = 3
|
||||
};
|
||||
|
||||
class AppGLFW
|
||||
{
|
||||
public:
|
||||
AppGLFW();
|
||||
int Run();
|
||||
|
||||
private:
|
||||
LogLevelSelection log_level_ = static_cast<LogLevelSelection>(0);
|
||||
GLFWwindow* window = nullptr;
|
||||
ImGuiWindowFlags window_flags = 0;
|
||||
};
|
||||
|
||||
static void glfw_error_callback(int error, const char* description)
|
||||
{
|
||||
fprintf(stderr, "GLFW Error %d: %s\n", error, description);
|
||||
}
|
||||
} // namespace ui
|
||||
+5
-1
@@ -1,7 +1,11 @@
|
||||
#include <iostream>
|
||||
|
||||
#include "AppGLFW.hpp"
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
std::cout << "ok\n";
|
||||
return 0;
|
||||
auto app = ui::AppGLFW();
|
||||
|
||||
return app.Run();
|
||||
}
|
||||
Reference in New Issue
Block a user