* get image returns optional<Mat> instead of unique_ptr<Mat>

* introduce complexity

* rename image load function

* add example for a basic reader for binary image files

* fix windows build?

* add a status bar underneath the menu bar

* use status bar in custom_0 example app

* clang formats

* packing w/ pragma push

* add "Save As" functions to image views

* resize over reserve

* rm local override uri

* add simple thread pool

* rename to simple_thread_pool

* get rid of useless renderlib

* document version inc

* extract hardcoded values to in-header

* clang format patch

* clone registered image in custom_0

* document binary-file header

* minor fixes

* clang format

* rm unused render cmake
This commit is contained in:
m-aXimilian
2026-01-23 23:00:35 +00:00
committed by Maximilian Kueffner
parent e3e161ce52
commit b37814204f
52 changed files with 712 additions and 207 deletions
@@ -0,0 +1,69 @@
#include "PixelariumImageViewDefault.hpp"
#include <format>
#include "RenderHelpers.hpp"
#include "app_resources_default.h"
#include "imaging/IPixelariumImage.hpp"
#include "imgui.h"
void pixelarium::application::PixelariumImageViewDefault::RefreshCachedImage()
{
if (this->cached_image_.empty() || this->is_dirty_)
{
this->cached_image_ = this->img_->TryGetImage().value_or(cv::Mat{});
this->is_dirty_ = false;
}
}
/// @brief Displays the image in an ImGui window.
///
/// If the image is null, empty, or has an empty name, the function returns immediately. Otherwise, it creates an ImGui
/// window with a horizontal scrollbar and menu bar. The image is rendered using the CvMatRender object, resizing it to
/// fit the available window space. The raw and rendered dimensions are displayed below the image.
void pixelarium::application::PixelariumImageViewDefault::ShowImage()
{
RefreshCachedImage();
if (this->img_->Empty() || this->img_->type_ == imaging::ImageFileType::kUnknown || this->cached_image_.empty() ||
this->img_->Name().empty())
{
// do nothing
return;
}
if (first_render_)
{
first_render_ = false;
const auto cached_width{cached_image_.cols};
const auto cached_heigth{cached_image_.rows};
const auto ratio{static_cast<float>(cached_heigth) / cached_width};
SetInitialSize(kInitialWindowWidth, (kInitialWindowWidth * ratio + 100));
}
ImGui::Begin(this->img_->Name().c_str(), &this->open_p,
ImGuiWindowFlags_HorizontalScrollbar | ImGuiWindowFlags_MenuBar);
ImageViewMenuBar();
this->curr_dim_ = ImGui::GetContentRegionAvail();
auto new_dim = ImGui::GetContentRegionAvail();
auto texture =
dim_changed_p(this->curr_dim_, new_dim)
? this->render_.Render(static_cast<size_t>(this->curr_dim_.x), static_cast<size_t>(this->curr_dim_.y))
: this->render_.Render();
this->curr_dim_ = new_dim;
ImVec2 dim(cached_image_.cols, cached_image_.rows);
ImGui::Image(reinterpret_cast<ImTextureID>(reinterpret_cast<void*>(texture)),
aspect_const_dimensions(dim, new_dim));
ImGui::Separator();
ImGui::Text("%s", std::format(" Raw Dimensions W : {}, H: {}", dim.x, dim.y).c_str());
ImGui::Text("%s", std::format("Render Dimensions W : {}, H: {}", curr_dim_.x, curr_dim_.y).c_str());
ImGui::End();
}