* get image returns optional<Mat> instead of unique_ptr<Mat>

* introduce complexity

* rename image load function

* add example for a basic reader for binary image files

* fix windows build?

* add a status bar underneath the menu bar

* use status bar in custom_0 example app

* clang formats

* packing w/ pragma push

* add "Save As" functions to image views

* resize over reserve

* rm local override uri

* add simple thread pool

* rename to simple_thread_pool

* get rid of useless renderlib

* document version inc

* extract hardcoded values to in-header

* clang format patch

* clone registered image in custom_0

* document binary-file header

* minor fixes

* clang format

* rm unused render cmake
This commit is contained in:
m-aXimilian
2026-01-23 23:00:35 +00:00
committed by Maximilian Kueffner
parent e3e161ce52
commit b37814204f
52 changed files with 712 additions and 207 deletions
+19 -3
View File
@@ -16,15 +16,30 @@ set(APPLIBSRC
${imgui_DIR}/backends/imgui_impl_opengl3.cpp
${imgui_DIR}/backends/imgui_impl_glfw.cpp)
set(RENDERSRC
rendering/RenderHelpers.hpp
rendering/RenderHelpers.cpp
rendering/CvMatRender.hpp
rendering/CvMatRender.cpp
rendering/RenderImageManager.hpp
rendering/RenderImageManager.cpp
rendering/IPixelariumImageView.hpp
rendering/IPixelariumImageView.cpp
rendering/PixelariumImageViewDefault.hpp
rendering/PixelariumImageViewDefault.cpp
rendering/PixelariumImageViewCzi.hpp
rendering/PixelariumImageViewCzi.cpp
rendering/ImageViewFactory.hpp
rendering/ImageViewFactory.cpp)
set(APPLIBNAME pixelariumapplicationlib)
add_library(${APPLIBNAME}
STATIC ${APPLIBSRC})
STATIC ${APPLIBSRC} ${RENDERSRC})
target_link_libraries(${APPLIBNAME}
PRIVATE pixelariumutilslib
PRIVATE pixelariumimagelib
PRIVATE pixelariumrenderlib)
PRIVATE pixelariumimagelib)
# This needs to be public to let the consumer know about it.
if(WIN32)
@@ -47,6 +62,7 @@ target_include_directories(${APPLIBNAME}
PRIVATE ${CMAKE_BINARY_DIR}
PRIVATE ${PROJECT_SOURCE_DIR}/lib
PRIVATE ${PROJECT_SOURCE_DIR}/lib/imaging
PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/rendering
PUBLIC ${pfd_DIR}
PUBLIC ${imgui_DIR}
PUBLIC ${imgui_DIR}/backends)