default logger init

This commit is contained in:
Kueffner, Maximilian
2025-03-17 18:50:31 +01:00
parent ee39b254b4
commit 68cc9d1853
10 changed files with 179 additions and 26 deletions
+89 -1
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@@ -32,6 +32,91 @@ using namespace pixelarium::imaging;
return ImVec2(img.GetImage().cols * fact, img.GetImage().rows * fact);
}
pixelarium::ui::AppGLFW::AppGLFW(std::unique_ptr<utils::log::ILog>& log) : _logger(log.get())
{
glfwSetErrorCallback(glfw_error_callback);
if (!glfwInit())
{
return;
}
// Decide GL+GLSL versions
#if defined(IMGUI_IMPL_OPENGL_ES2)
// GL ES 2.0 + GLSL 100
const char* glsl_version = "#version 100";
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
#elif defined(__APPLE__)
// GL 3.2 + GLSL 150
const char* glsl_version = "#version 150";
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+ only
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // Required on Mac
#else
// GL 3.0 + GLSL 130
#ifdef __linux__
const char* glsl_version = "#version 130";
#else
const char* glsl_version = reinterpret_cast<const char*>("#version 130");
#endif
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
// glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+
// only glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // 3.0+ only
#endif
// int count;
// GLFWmonitor** monitors = glfwGetMonitors(&count); // at [0] is always the
// main monitor GLFWmonitor* monitor = monitors[1];
GLFWmonitor* monitor = glfwGetPrimaryMonitor();
int xpos, ypos, width, height;
glfwGetMonitorWorkarea(monitor, &xpos, &ypos, &width, &height);
// lg::Logger::Info("screen width " + std::to_string(width) +
// " screen heigth " + std::to_string(height));
// Create window with graphics context
window = glfwCreateWindow(1200, 800, PIXELARIUM_TITLE, nullptr, nullptr);
if (window == nullptr)
{
// lg::Logger::Error("no window");
return;
}
glfwMakeContextCurrent(window);
glfwSwapInterval(1); // Enable vsync
// Setup Dear ImGui context
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO();
(void)io;
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; // Enable Docking
io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; // Enable Multi-Viewport / Platform
// Windows
// io.ConfigViewportsNoAutoMerge = true;
// io.ConfigViewportsNoTaskBarIcon = true;
// Setup Dear ImGui style
ImGui::StyleColorsDark();
ImGuiStyle& style = ImGui::GetStyle();
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
{
style.WindowRounding = 0.0f;
style.Colors[ImGuiCol_WindowBg].w = 1.0f;
}
// Setup Platform/Renderer backends
ImGui_ImplGlfw_InitForOpenGL(window, true);
ImGui_ImplOpenGL3_Init(glsl_version);
}
pixelarium::ui::AppGLFW::AppGLFW()
{
glfwSetErrorCallback(glfw_error_callback);
@@ -219,7 +304,10 @@ void pixelarium::ui::AppGLFW::LoadImageProt()
{
// lg::Logger::Debug("Adding image from " + std::string(p),
// __FUNCTION__);
if (this->_logger)
{
this->_logger->Warn("Creating image");
}
// this->_img = Image(p);
this->_img = std::make_shared<Image>(p);
this->_render = pixelarium::render::CvMatRender(this->_img);
+4
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@@ -3,10 +3,12 @@
#include <GLFW/glfw3.h>
#include <cstdio>
#include <memory>
#include "Image.hpp"
#include "imgui.h"
#include "rendering/CvMatRender.hpp"
#include "utilities/ILog.hpp"
namespace pixelarium::ui
{
@@ -26,6 +28,7 @@ class AppGLFW
{
public:
AppGLFW();
AppGLFW(std::unique_ptr<utils::log::ILog>& log);
int Run();
private:
@@ -34,6 +37,7 @@ class AppGLFW
private:
// LogLevelSelection log_level_ = static_cast<LogLevelSelection>(0);
utils::log::ILog* _logger;
GLFWwindow* window = nullptr;
ImGuiWindowFlags window_flags = 0;
std::shared_ptr<pixelarium::imaging::Image> _img;
+13 -2
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@@ -1,11 +1,22 @@
#include <iostream>
#include <memory>
#include "AppGLFW.hpp"
#include "utilities/ILog.hpp"
#include "utilities/SpdLogger.hpp"
int main(int argc, char** argv)
{
std::cout << "ok\n";
auto app = pixelarium::ui::AppGLFW();
using namespace pixelarium::utils::log;
using namespace std;
cout << "ok\n";
unique_ptr<ILog> logger = make_unique<SpdLogger>(string(getenv("APPDATA")) + "/pixelarium/logfile.log", "default");
auto app = pixelarium::ui::AppGLFW(logger);
// auto app = pixelarium::ui::AppGLFW();
logger->Info("Starting Application");
logger->Error("Starting Application");
return app.Run();
}