Czi rendering (#10)

* add dimension selector sliders to czi view

* version doc & version bump

* cosmetic

* fix build?

* multi-dimension selection enabled in czi view

* remove the parameterized reset function of the renderer

it is not and is conceptually questionable

doc updates & some minor improvements

auto-update CZI-view when sliders are moved

set initial window size

fix windows build and msvc build

For reasons I don not comprehend, on Windows, we must include
=opencv2/core/mat.hpp= as the very last header in the =CvMatRender.hpp=.
If this is at any other position building on Windows, compilation will
break w/ all kinds of cryptic errors regarding OpenCV.

When building w/ msvc =__PRETTY_FUNCTION__= is not defined. =ILog.hpp=
now defines it. This should be revised to only be set when the
compiler is msvc. For the time being, it is considered sufficient though.
This commit is contained in:
m-aXimilian
2025-09-26 21:09:51 +02:00
committed by Maximilian Kueffner
parent e60203b57d
commit 1ea83d9d11
27 changed files with 282 additions and 106 deletions
+4 -38
View File
@@ -1,9 +1,7 @@
#include "CvMatRender.hpp"
#include <memory>
#include <opencv2/core/mat.hpp>
#include <opencv2/imgproc.hpp>
#include <stdexcept>
#include "imaging/IPixelariumImage.hpp"
@@ -11,7 +9,7 @@ using namespace pixelarium::imaging;
/// @brief Constructor for the CvMatRender class.
/// @param img A shared pointer to the PixelariumImage to be rendered.
pixelarium::render::CvMatRender::CvMatRender(std::shared_ptr<pixelarium::imaging::IPixelariumImage>& img) : base_(img), texture_(0)
pixelarium::render::CvMatRender::CvMatRender(const cv::Mat& img) : base_(img), texture_(0)
{
// storing a copy of the to-be-rendered image
// because it will be resized and filtered eventually which we absolutely
@@ -31,15 +29,6 @@ pixelarium::render::CvMatRender::~CvMatRender()
}
}
/// @brief Resets the render image with a new PixelariumImage.
/// @param img A shared pointer to the new PixelariumImage.
void pixelarium::render::CvMatRender::ResetRenderImage(std::shared_ptr<pixelarium::imaging::IPixelariumImage>& img)
{
this->base_ = img;
this->ResetRenderImage();
cv::cvtColor(this->img_, this->img_, cv::COLOR_BGR2RGBA);
}
/// @brief Uploads the current image data to an OpenGL texture.
/// @return The ID of the uploaded OpenGL texture.
/// @throws std::runtime_error if the image data is empty or if there is an OpenGL error.
@@ -103,11 +92,7 @@ GLuint pixelarium::render::CvMatRender::Render() { return this->uploadTexture();
/// @return The ID of the OpenGL texture.
GLuint pixelarium::render::CvMatRender::Render(float factor)
{
auto res_val {this->base_->TryGetImage()};
if (res_val)
{
cv::resize(*res_val, this->img_, cv::Size(0, 0), factor, factor, cv::INTER_LINEAR_EXACT);
}
cv::resize(this->base_, this->img_, cv::Size(0, 0), factor, factor, cv::INTER_LINEAR_EXACT);
return this->uploadTexture();
}
@@ -118,14 +103,7 @@ GLuint pixelarium::render::CvMatRender::Render(float factor)
/// @return The ID of the OpenGL texture.
GLuint pixelarium::render::CvMatRender::Render(size_t width, size_t height)
{
auto res_val {this->base_->TryGetImage()};
if (!res_val)
{
return this->Render(1.0f);
}
const auto sz{res_val->size()};
const auto sz{this->base_.size()};
const auto get_factor = [](auto opt1, auto opt2) -> float { return opt1 < opt2 ? opt1 : opt2; };
@@ -136,18 +114,6 @@ GLuint pixelarium::render::CvMatRender::Render(size_t width, size_t height)
void pixelarium::render::CvMatRender::ResetRenderImage()
{
if (this->base_ == nullptr)
{
return;
}
auto root_res = this->base_->TryGetImage();
if (!root_res)
{
return;
}
// we copy here
this->img_ = root_res->clone();
this->img_ = this->base_.clone();
}