Czi rendering (#10)

* add dimension selector sliders to czi view

* version doc & version bump

* cosmetic

* fix build?

* multi-dimension selection enabled in czi view

* remove the parameterized reset function of the renderer

it is not and is conceptually questionable

doc updates & some minor improvements

auto-update CZI-view when sliders are moved

set initial window size

fix windows build and msvc build

For reasons I don not comprehend, on Windows, we must include
=opencv2/core/mat.hpp= as the very last header in the =CvMatRender.hpp=.
If this is at any other position building on Windows, compilation will
break w/ all kinds of cryptic errors regarding OpenCV.

When building w/ msvc =__PRETTY_FUNCTION__= is not defined. =ILog.hpp=
now defines it. This should be revised to only be set when the
compiler is msvc. For the time being, it is considered sufficient though.
This commit is contained in:
m-aXimilian
2025-09-26 21:09:51 +02:00
committed by Maximilian Kueffner
parent e60203b57d
commit 1ea83d9d11
27 changed files with 282 additions and 106 deletions
+14
View File
@@ -9,19 +9,33 @@
namespace pixelarium::application
{
/// @brief Base class providing scaffolding with GLFW and some default
/// implementations that can be extended and/or overridden by consumers
class AppGLFW
{
public:
explicit AppGLFW(const utils::log::ILog& log) : logger_(log) { this->InitMainWindow(); }
/// @brief Start the main render loop
void Start() { this->RunLoop(); }
protected:
/// @brief Function implementing the first column of the menu bar (e.g. "Menu")
virtual void MenuBarOptionsColumn1() {}
/// @brief Function implementing the second column of the menu bar (e.g. "File")
virtual void MenuBarOptionsColumn2() {}
/// @brief Function implementing the third column of the menu bar (e.g. "Options")
virtual void MenuBarOptionsColumn3() {}
/// @brief Function implementing the fourth column of the menu bar (e.g. "More")
virtual void MenuBarOptionsColumn4() {}
/// @brief Function implementing the first column of the menu bar (e.g. "Help")
virtual void MenuBarOptionsColumn5() {}
/// @brief Main function that gets called within the render loop.
virtual void Run() {}
const utils::log::ILog& logger_;