can render 2 cv::mats

This commit is contained in:
Kueffner, Maximilian
2025-03-14 19:32:40 +01:00
parent 5ecc38a9ca
commit 0b541348b0
15 changed files with 290 additions and 12 deletions
+5 -1
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@@ -1,4 +1,8 @@
;;; Directory Local Variables -*- no-byte-compile: t -*- ;;; Directory Local Variables -*- no-byte-compile: t -*-
;;; For more information see (info "(emacs) Directory Variables") ;;; For more information see (info "(emacs) Directory Variables")
((nil . ((compile-command . "cmake -B build -S . && cmake --build build")))) ((nil . ((compile-command .
(eval
(format "cmake -B build -S . -DCMAKE_C_COMIPLER=%S -DCMAKE_CXX_COMIPLER=%S -DCMAKE_EXPORT_COMPILE_COMMANDS=ON -DFETCHCONTENT_FULLY_DISCONNECTED=OFF -G Ninja && cmake --build build"
(executable-find "clang")
(executable-find "clang++")))))))
+6 -5
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@@ -11,9 +11,6 @@ set(glfw_DIR ${PROJECT_SOURCE_DIR}/modules/glfw)
set(pfd_DIR ${PROJECT_SOURCE_DIR}/modules/portable-file-dialogs) set(pfd_DIR ${PROJECT_SOURCE_DIR}/modules/portable-file-dialogs)
set(spdlog_DIR ${PROJECT_SOURCE_DIR}/modules/spdlog) set(spdlog_DIR ${PROJECT_SOURCE_DIR}/modules/spdlog)
include(cmake/libCZI.cmake)
find_package(OpenCV REQUIRED)
find_package(OpenGL REQUIRED) find_package(OpenGL REQUIRED)
message(STATUS "IMGUI:\t" ${imgui_DIR}) message(STATUS "IMGUI:\t" ${imgui_DIR})
@@ -38,6 +35,7 @@ add_subdirectory(${pfd_DIR})
add_subdirectory(${spdlog_DIR}) add_subdirectory(${spdlog_DIR})
add_subdirectory(${glfw_DIR}) add_subdirectory(${glfw_DIR})
add_subdirectory(src) add_subdirectory(src)
add_subdirectory(lib)
set(SRC set(SRC
src/AppGLFW.cpp src/AppGLFW.cpp
@@ -52,12 +50,15 @@ set(SRC
add_executable(${PROJECT_NAME} ${SRC}) add_executable(${PROJECT_NAME} ${SRC})
message(STATUS "Linking " pixelariumimagelib)
target_link_libraries(${PROJECT_NAME} target_link_libraries(${PROJECT_NAME}
LINK_PUBLIC ${OpenCV_LIBS}) PRIVATE pixelariumimagelib
PRIVATE pixelariumrenderlib)
target_include_directories(${PROJECT_NAME} target_include_directories(${PROJECT_NAME}
PUBLIC ${PROJECT_SOURCE_DIR}/src PUBLIC ${PROJECT_SOURCE_DIR}/src
PUBLIC ${OpenCV_INCLUDE_DIRS} PUBLIC ${PROJECT_SOURCE_DIR}/lib
PUBLIC ${PROJECT_SOURCE_DIR}/lib/imaging
PUBLIC ${imgui_DIR} PUBLIC ${imgui_DIR}
PUBLIC ${imgui_DIR}/backends PUBLIC ${imgui_DIR}/backends
PUBLIC ${glfw_INCLUDE_DIR} PUBLIC ${glfw_INCLUDE_DIR}
+2
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@@ -0,0 +1,2 @@
add_subdirectory(imaging)
add_subdirectory(rendering)
+23
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@@ -0,0 +1,23 @@
include(${CMAKE_SOURCE_DIR}/cmake/libCZI.cmake)
find_package(OpenCV REQUIRED)
message(STATUS "Found opencv: " ${OpenCV_INCLUDE_DIRS})
message(STATUS "OpenCV_LIBs from: " ${OpenCV_LIBS})
set(IMAGELIBSRC
Image.cpp)
set(IMAGELIBLIBNAME pixelariumimagelib)
add_library(${IMAGELIBLIBNAME}
STATIC ${IMAGELIBSRC})
target_link_libraries(${IMAGELIBLIBNAME}
PUBLIC ${OpenCV_LIBS}
PRIVATE libCZIStatic)
target_include_directories(${IMAGELIBLIBNAME}
PUBLIC ${OpenCV_INCLUDE_DIRS}
PRIVATE ${LIBCZI_INCLUDE_DIR})
+15
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@@ -0,0 +1,15 @@
#include "Image.hpp"
#include <filesystem>
#include <opencv2/imgcodecs.hpp>
#include <stdexcept>
pixelarium::imaging::Image::Image(const std::string& uri)
{
if (!std::filesystem::exists(uri))
{
throw std::runtime_error("File not found");
}
this->_img = cv::imread(uri);
}
+32
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@@ -0,0 +1,32 @@
#pragma once
#include <filesystem>
#include <memory>
#include <opencv2/core/mat.hpp>
#include <opencv2/imgproc.hpp>
#include <opencv2/opencv.hpp>
#include <string>
namespace pixelarium::imaging
{
class Image
{
public:
explicit Image(const std::string& uri);
// get back the defaults
Image() = default;
Image(const Image& other) = default;
Image(Image&& other) noexcept = default;
Image& operator=(const Image& other) = default;
Image& operator=(Image&& other) noexcept = default;
~Image() = default;
const cv::Mat& GetImage() const { return this->_img; }
private:
cv::Mat _img;
};
} // namespace pixelarium::imaging
+15
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@@ -0,0 +1,15 @@
set(RENDERSRC)
set(RENDERLIBNAME pixelariumrenderlib)
set(RENDERLIBSRC
CvMatRender.cpp)
add_library(${RENDERLIBNAME} STATIC
${RENDERLIBSRC})
target_link_libraries(${RENDERLIBNAME}
PRIVATE pixelariumimagelib)
target_include_directories(${RENDERLIBNAME}
PRIVATE ${CMAKE_SOURCE_DIR}/lib)
+49
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@@ -0,0 +1,49 @@
#include "CvMatRender.hpp"
#include <cstdint>
using namespace pixelarium::imaging;
pixelarium::render::CvMatRender::CvMatRender(const Image& img)
{
this->_img = img.GetImage();
this->_texture = 0;
cv::cvtColor(this->_img, this->_img, cv::COLOR_BGR2RGBA);
}
/*static*/ void pixelarium::render::matToTexture(const cv::Mat& image, GLuint* texture)
{
glGenTextures(1, texture);
glBindTexture(GL_TEXTURE_2D, *texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// auto image = img.GetImage();
switch (image.type())
{
case CV_16U:
case CV_16UC3:
case 26:
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image.cols, image.rows, 0,
GL_RGBA, GL_UNSIGNED_SHORT, image.data);
break;
case 5:
case 29:
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image.cols, image.rows, 0,
GL_RGBA, GL_FLOAT, image.data);
break;
default:
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image.cols, image.rows, 0,
GL_RGBA, GL_UNSIGNED_BYTE, image.data);
break;
}
}
GLuint pixelarium::render::CvMatRender::Render()
{
matToTexture(this->_img, &this->_texture);
return this->_texture;
}
+30
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@@ -0,0 +1,30 @@
#pragma once
#ifdef _WIN32
#include <windows.h>
#include <GL/GL.h>
#else
#define GL_SILENCE_DEPRECATION
#if defined(IMGUI_IMPL_OPENGL_ES2)
#include <GLES2/gl2.h>
#endif
#include <GLFW/glfw3.h> // Will drag system OpenGL headers
#endif
#include "imaging/Image.hpp"
namespace pixelarium::render
{
static void matToTexture(const cv::Mat& image,
GLuint* texture);
class CvMatRender
{
public:
explicit CvMatRender(const pixelarium::imaging::Image& img);
// void* Render();
GLuint Render();
private:
cv::Mat _img;
GLuint _texture;
};
} // namespace pixelarium::render
+21
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@@ -0,0 +1,21 @@
#pragma once
#include <string>
namespace pixelarium::utils::log
{
class ILog
{
public:
virtual void Info(const std::string& msg,
const std::string& source = "") = 0;
virtual void Debug(const std::string& msg,
const std::string& source = "") = 0;
virtual void Warn(const std::string& msg,
const std::string& source = "") = 0;
virtual void Error(const std::string& msg,
const std::string& source = "") = 0;
virtual ~ILog() {}
};
} // namespace pixelarium::utils
+19
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@@ -0,0 +1,19 @@
#pragma once
#include "ILog.hpp"
namespace pixelarium::utils::log
{
class SpdLogger : public ILog
{
public:
SpdLogger(const std::string& file_sink);
void Info(const std::string& msg,
const std::string& source = "") override;
void Debug(const std::string& msg,
const std::string& source = "") override;
void Warn(const std::string& msg,
const std::string& source = "") override;
void Error(const std::string& msg,
const std::string& source = "") override;
};
} // namespace pixelarium::utils::log
+59 -3
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@@ -1,9 +1,15 @@
#include "AppGLFW.hpp" #include "AppGLFW.hpp"
#include "imgui.h"
#include "imaging/Image.hpp"
#include "portable-file-dialogs.h" #include "portable-file-dialogs.h"
#include "rendering/CvMatRender.hpp"
#include "uiresources.h" #include "uiresources.h"
ui::AppGLFW::AppGLFW() using namespace pixelarium::imaging;
pixelarium::ui::AppGLFW::AppGLFW()
{ {
glfwSetErrorCallback(glfw_error_callback); glfwSetErrorCallback(glfw_error_callback);
if (!glfwInit()) if (!glfwInit())
@@ -91,7 +97,7 @@ ui::AppGLFW::AppGLFW()
ImGui_ImplOpenGL3_Init(glsl_version); ImGui_ImplOpenGL3_Init(glsl_version);
} }
int ui::AppGLFW::Run() int pixelarium::ui::AppGLFW::Run()
{ {
ImGuiIO& io = ImGui::GetIO(); ImGuiIO& io = ImGui::GetIO();
(void)io; (void)io;
@@ -103,7 +109,17 @@ int ui::AppGLFW::Run()
ImGui_ImplOpenGL3_NewFrame(); ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame(); ImGui_ImplGlfw_NewFrame();
ImGui::NewFrame(); ImGui::NewFrame();
ImGui::DockSpaceOverViewport(ImGui::GetID("MainDockSpace")); ImGui::DockSpaceOverViewport(ImGui::GetID("Backspace"));
this->MenuBar();
if (this->_imagep)
{
auto render = render::CvMatRender(this->_img);
ImGui::Begin("An image", &this->_imagep, NULL);
ImGui::Image(render.Render(), ImVec2(this->_img.GetImage().cols, this->_img.GetImage().rows));
ImGui::End();
}
// Rendering // Rendering
ImGui::Render(); ImGui::Render();
@@ -133,3 +149,43 @@ int ui::AppGLFW::Run()
return 0; return 0;
} }
void pixelarium::ui::AppGLFW::MenuBar()
{
if (ImGui::BeginMainMenuBar())
{
// main menu
if (ImGui::BeginMenu(MAINMENUNAME))
{
ImGui::EndMenu();
}
// file menu
if (ImGui::BeginMenu(FILEMENUNAME))
{
if (ImGui::MenuItem("Load File"))
{
this->LoadImageProt();
}
ImGui::EndMenu();
}
ImGui::EndMainMenuBar();
}
}
void pixelarium::ui::AppGLFW::LoadImageProt()
{
auto res{pfd::open_file("Load Inputs", pfd::path::home(),
{"All Files", "*"}, pfd::opt::multiselect)
.result()};
for (auto& p : res)
{
// lg::Logger::Debug("Adding image from " + std::string(p),
// __FUNCTION__);
this->_img = Image(p);
this->_imagep = true;
}
}
+9 -1
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@@ -1,13 +1,15 @@
#pragma once #pragma once
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
#include <cstdio> #include <cstdio>
#include "Image.hpp"
#include "imgui.h" #include "imgui.h"
#include "imgui_impl_glfw.h" #include "imgui_impl_glfw.h"
#include "imgui_impl_opengl3.h" #include "imgui_impl_opengl3.h"
namespace ui namespace pixelarium::ui
{ {
enum LogLevelSelection enum LogLevelSelection
{ {
@@ -23,10 +25,16 @@ class AppGLFW
AppGLFW(); AppGLFW();
int Run(); int Run();
private:
void MenuBar();
void LoadImageProt();
private: private:
LogLevelSelection log_level_ = static_cast<LogLevelSelection>(0); LogLevelSelection log_level_ = static_cast<LogLevelSelection>(0);
GLFWwindow* window = nullptr; GLFWwindow* window = nullptr;
ImGuiWindowFlags window_flags = 0; ImGuiWindowFlags window_flags = 0;
pixelarium::imaging::Image _img;
bool _imagep { false };
}; };
static void glfw_error_callback(int error, const char* description) static void glfw_error_callback(int error, const char* description)
+1 -1
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@@ -5,7 +5,7 @@
int main(int argc, char** argv) int main(int argc, char** argv)
{ {
std::cout << "ok\n"; std::cout << "ok\n";
auto app = ui::AppGLFW(); auto app = pixelarium::ui::AppGLFW();
return app.Run(); return app.Run();
} }
+4 -1
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@@ -2,4 +2,7 @@
/*-- Gets filled in during the cmake configuration step --*/ /*-- Gets filled in during the cmake configuration step --*/
#cmakedefine PIXELARIUM_TITLE "@PIXELARIUM_TITLE@" #cmakedefine PIXELARIUM_TITLE "@PIXELARIUM_TITLE@"
#define MAINMENUNAME "Menu"
#define FILEMENUNAME "File"