ui ini header
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+4
-1
@@ -37,6 +37,7 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR}/bin/Release)
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add_subdirectory(${pfd_DIR})
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add_subdirectory(${pfd_DIR})
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add_subdirectory(${spdlog_DIR})
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add_subdirectory(${spdlog_DIR})
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add_subdirectory(${glfw_DIR})
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add_subdirectory(${glfw_DIR})
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add_subdirectory(src)
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set(SRC
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set(SRC
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src/AppGLFW.cpp
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src/AppGLFW.cpp
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@@ -61,7 +62,9 @@ target_include_directories(${PROJECT_NAME}
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PUBLIC ${imgui_DIR}/backends
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PUBLIC ${imgui_DIR}/backends
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PUBLIC ${glfw_INCLUDE_DIR}
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PUBLIC ${glfw_INCLUDE_DIR}
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PUBLIC ${pfd_DIR}
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PUBLIC ${pfd_DIR}
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PUBLIC ${LIBCZI_INCLUDE_DIR})
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PUBLIC ${LIBCZI_INCLUDE_DIR}
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PUBLIC ${CMAKE_CURRENT_BINARY_DIR})
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if(WIN32)
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if(WIN32)
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target_link_libraries(${PROJECT_NAME}
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target_link_libraries(${PROJECT_NAME}
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+2
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@@ -1,6 +1,7 @@
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#include "AppGLFW.hpp"
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#include "AppGLFW.hpp"
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#include "portable-file-dialogs.h"
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#include "portable-file-dialogs.h"
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#include "uiresources.h"
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ui::AppGLFW::AppGLFW()
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ui::AppGLFW::AppGLFW()
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{
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{
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@@ -48,7 +49,7 @@ ui::AppGLFW::AppGLFW()
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// " screen heigth " + std::to_string(height));
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// " screen heigth " + std::to_string(height));
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// Create window with graphics context
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// Create window with graphics context
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window = glfwCreateWindow(1200, 800, "pixelarium", nullptr, nullptr);
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window = glfwCreateWindow(1200, 800, PIXELARIUM_TITLE, nullptr, nullptr);
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if (window == nullptr)
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if (window == nullptr)
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{
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{
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// lg::Logger::Error("no window");
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// lg::Logger::Error("no window");
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@@ -0,0 +1,6 @@
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set(PIXELARIUM_TITLE ${CMAKE_PROJECT_NAME})
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message(STATUS "Configuring Resources")
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/uiresources.h.in
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${CMAKE_BINARY_DIR}/uiresources.h @ONLY)
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@@ -0,0 +1,5 @@
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#pragma once
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/*-- Gets filled in during the cmake configuration step --*/
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#cmakedefine PIXELARIUM_TITLE "@PIXELARIUM_TITLE@"
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