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pixelarium/src/AppGLFW.hpp
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#pragma once
#include <GLFW/glfw3.h>
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#include <cstdio>
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#include "Image.hpp"
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#include "imgui.h"
#include "imgui_impl_glfw.h"
#include "imgui_impl_opengl3.h"
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namespace pixelarium::ui
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{
enum LogLevelSelection
{
Debug = 0,
Info = 1,
Warning = 2,
Error = 3
};
class AppGLFW
{
public:
AppGLFW();
int Run();
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private:
void MenuBar();
void LoadImageProt();
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private:
LogLevelSelection log_level_ = static_cast<LogLevelSelection>(0);
GLFWwindow* window = nullptr;
ImGuiWindowFlags window_flags = 0;
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pixelarium::imaging::Image _img;
bool _imagep { false };
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};
static void glfw_error_callback(int error, const char* description)
{
fprintf(stderr, "GLFW Error %d: %s\n", error, description);
}
} // namespace ui